/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_CAMERA_SYSTEM_HPP #define ANTKEEPER_CAMERA_SYSTEM_HPP #include "entity-system.hpp" #include "event/event-handler.hpp" #include "event/input-events.hpp" #include "event/window-events.hpp" #include "utility/fundamental-types.hpp" #include "math/quaternion-type.hpp" #include "math/transform-type.hpp" class camera; class orbit_cam; class camera_system: public entity_system, public event_handler, public event_handler { public: typedef math::quaternion quaternion_type; typedef math::transform transform_type; camera_system(entt::registry& registry); virtual void update(double t, double dt); void rotate(float angle); void tilt(float angle); void zoom(float factor); void set_camera(::camera* camera); void set_viewport(const float4& viewport); void set_azimuth(float angle); void set_elevation(float angle); void set_zoom(float factor); void set_focal_distance(float distance_near, float distance_far); void set_fov(float angle_near, float angle_far); void set_clip_near(float distance_near, float distance_far); void set_clip_far(float distance_near, float distance_far); private: virtual void handle_event(const mouse_moved_event& event); virtual void handle_event(const window_resized_event& event); camera* camera; float4 viewport; float2 mouse_position; float azimuth; float elevation; float zoom_factor; float focal_distance_near; float focal_distance_far; float fov_near; float fov_far; float near_clip_near; float near_clip_far; float far_clip_near; float far_clip_far; quaternion_type elevation_rotation; quaternion_type azimuth_rotation; }; #endif // ANTKEEPER_CAMERA_SYSTEM_HPP