/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "game/systems/ik-system.hpp"
#include "game/components/ik-component.hpp"
#include
#include
#include
ik_system::ik_system(entity::registry& registry):
updatable_system(registry)
{}
void ik_system::update(float t, float dt)
{
auto view = registry.view();
std::for_each
(
std::execution::par_unseq,
view.begin(),
view.end(),
[&](auto entity_id)
{
const auto& component = view.get(entity_id);
component.rig->solve();
}
);
}