/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef COMPONENT_MANAGER_HPP #define COMPONENT_MANAGER_HPP #include "entity-id.hpp" #include "component.hpp" #include #include class ComponentObserver; /// Maps component types to components. typedef std::map ComponentMap; /// Maps entity IDs to a component map. typedef std::map EntityComponentMap; /** * Manages the aggregation of components which make up entities. */ class ComponentManager { public: /** * Creates an instance of ComponentManager. */ ComponentManager() = default; /** * Destroys an instance of ComponentManager. */ ~ComponentManager() = default; /** * Adds a ComponentObserver. * * @param observer Pointer to the observer to add. */ void addComponentObserver(ComponentObserver* observer); /** * Removes a ComponentObserver. * * @param observer Pointer to the observer to remove. */ void removeComponentObserver(ComponentObserver* observer); /** * Adds a component to the specified entity. * * @param entity Specifies an entity. * @param component Specifies the component to add. */ void addComponent(EntityID entity, ComponentBase* component); /** * Removes a component from the specified entity. * * @param entity Specifies an entity. * @param type Specifies the type of component. * * @return Pointer to the removed component. */ ComponentBase* removeComponent(EntityID entity, ComponentType type); /** * Returns the specified component of an entity. * * @param entity Specifies an entity. * @param type Specifies the type of component. * * @return Pointer to the component, or `nullptr` if the specified component was not found. */ ComponentBase* getComponent(EntityID entity, ComponentType type); /** * Returns the component map of the specified entity. * * @param entity Specifies an entity. * * @return Pointer to the component map. */ ComponentMap* getComponents(EntityID entity); private: ComponentManager(const ComponentManager&) = delete; ComponentManager& operator=(const ComponentManager&) = delete; EntityComponentMap entityMap; std::list componentObservers; }; inline ComponentMap* ComponentManager::getComponents(EntityID entity) { return &entityMap[entity]; } #endif // COMPONENT_MANAGER_HPP