/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_RENDERER_HPP #define ANTKEEPER_RENDER_RENDERER_HPP #include "render/operation.hpp" #include "render/context.hpp" #include "render/queue.hpp" #include "gl/vertex-array.hpp" namespace scene { class collection; class object_base; class model_instance; class billboard; class lod_group; class text; } namespace render { /** * */ class renderer { public: renderer(); ~renderer(); /** * Renders a collection of scene objects. * * @param t Current time, in seconds. * @param dt Timestep, in seconds. * @param alpha Subframe interpolation factor. * @parma collection Collection of scene objects to render. */ void render(float t, float dt, float alpha, const scene::collection& collection) const; /** * Sets the VAO to be used when generating render operations for billboards. */ void set_billboard_vao(gl::vertex_array* vao); private: void process_object(const render::context& ctx, render::queue& queue, const scene::object_base* object) const; void process_model_instance(const render::context& ctx, render::queue& queue, const scene::model_instance* model_instance) const; void process_billboard(const render::context& ctx, render::queue& queue, const scene::billboard* billboard) const; void process_lod_group(const render::context& ctx, render::queue& queue, const scene::lod_group* lod_group) const; void process_text(const render::context& ctx, render::queue& queue, const scene::text* text) const; mutable render::operation billboard_op; float4x4* skinning_palette; }; } // namespace render #endif // ANTKEEPER_RENDER_RENDERER_HPP