/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_OPERATION_HPP #define ANTKEEPER_RENDER_OPERATION_HPP #include "utility/fundamental-types.hpp" #include "animation/pose.hpp" #include "gl/vertex-array.hpp" #include "gl/drawing-mode.hpp" #include namespace render { class material; /** * Encapsulates an atomic render operation. */ struct operation { const float4x4* skinning_palette; std::size_t bone_count; const material* material; const gl::vertex_array* vertex_array; gl::drawing_mode drawing_mode; std::size_t start_index; std::size_t index_count; float4x4 transform; float depth; std::size_t instance_count; }; } // namespace render #endif // ANTKEEPER_RENDER_OPERATION_HPP