/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ANIMATION_POSE_HPP #define ANTKEEPER_ANIMATION_POSE_HPP #include "animation/bone.hpp" #include "math/transform-type.hpp" #include "utility/fundamental-types.hpp" #include /** * Skeletal animation pose. */ typedef std::map, bone_index_compare> pose; /** * Transforms a pose from bone-space into skeleton-space. * * @param[in] bone_space Bone-space pose. * @param[out] skeleton_space Skeleton-space pose. * * @warning If the index of any child bone is greater than its parent index, the concatenated pose may be incorrect. */ void concatenate(const pose& bone_space, pose& skeleton_space); /** * Inverses each transform in a pose. * * @param[in] x Input pose. * @param[out] y Output pose. */ void inverse(const pose& x, pose& y); /** * Generates a skinning matrix palette from a pose. * * @param inverse_bind_pose Inverse of the skeleton-space bind pose. * @param pose Bone-space Skeleton-space pose. */ void matrix_palette(const pose& inverse_bind_pose, const pose& pose, float4x4* palette); #endif // ANTKEEPER_ANIMATION_POSE_HPP