/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "level-select-state.hpp" #include "main-menu-state.hpp" #include "../application.hpp" #include "../configuration.hpp" #include "../camera-controller.hpp" LevelSelectState::LevelSelectState(Application* application): ApplicationState(application) {} LevelSelectState::~LevelSelectState() {} void LevelSelectState::enter() { levelRotation = 0.0f; for (int i = 0; i < 5; ++i) { ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i]; ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i]; Quaternion rotation = glm::angleAxis(levelRotation, Vector3(0, 1, 0)); surfaceInstance->setRotation(rotation); subsurfaceInstance->setRotation(rotation); application->defaultLayer->addObject(surfaceInstance); application->defaultLayer->addObject(subsurfaceInstance); } application->defaultLayer->addObject(&application->biomeFloorModelInstance); application->levelIDLabel->setVisible(true); application->levelNameLabel->setVisible(true); application->selectWorld(0); application->selectLevel(0); // Setup camera controller application->surfaceCam->setTargetFocalPoint(Vector3(0.0f)); application->surfaceCam->setTargetFocalDistance(350.0f); application->surfaceCam->setTargetElevation(glm::radians(85.0f)); application->surfaceCam->setTargetAzimuth(0.0f); application->surfaceCam->update(0.0f); } void LevelSelectState::execute() { // Navigate menu if (application->menuLeft.isTriggered() && !application->menuLeft.wasTriggered()) { application->selectPreviousLevel(); } else if (application->menuRight.isTriggered() && !application->menuRight.wasTriggered()) { application->selectNextLevel(); } if (application->menuDown.isTriggered() && !application->menuDown.wasTriggered()) { application->selectPreviousWorld(); } else if (application->menuUp.isTriggered() && !application->menuUp.wasTriggered()) { application->selectNextWorld(); } if (application->menuSelect.isTriggered() && !application->menuSelect.wasTriggered()) { application->enterSelectedLevel(); } else if (application->menuCancel.isTriggered() && !application->menuCancel.wasTriggered()) { application->changeState(application->mainMenuState); } // Rotate levels levelRotation += glm::radians(5.0f) * application->dt; for (int i = 0; i < 5; ++i) { ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i]; ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i]; Quaternion rotation = glm::angleAxis(levelRotation, Vector3(0, 1, 0)); //surfaceInstance->setRotation(rotation); //subsurfaceInstance->setRotation(rotation); } // Update camera application->surfaceCam->update(application->dt); } void LevelSelectState::exit() { for (int i = 0; i < 5; ++i) { ModelInstance* surfaceInstance = &application->previewLevelSurfaces[i]; ModelInstance* subsurfaceInstance = &application->previewLevelSubsurfaces[i]; application->defaultLayer->removeObject(surfaceInstance); application->defaultLayer->removeObject(subsurfaceInstance); } application->defaultLayer->removeObject(&application->biomeFloorModelInstance); application->levelIDLabel->setVisible(false); application->levelNameLabel->setVisible(false); }