/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/sound-menu.hpp" #include "game/states/options-menu.hpp" #include "application.hpp" #include "scene/text.hpp" #include "render/passes/clear-pass.hpp" #include "debug/logger.hpp" namespace game { namespace state { namespace sound_menu { static void update_text_color(game::context* ctx) { float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f}; float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f}; for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; scene::text* value_text = ctx->sound_menu_value_texts[i]; if (i == ctx->sound_menu_index) { label_text->set_color(active_color); if (value_text) value_text->set_color(active_color); } else { label_text->set_color(inactive_color); if (value_text) value_text->set_color(inactive_color); } } } static void align_texts(game::context* ctx) { // Calculate menu width float menu_width = 0.0f; float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; scene::text* value_text = ctx->sound_menu_value_texts[i]; float row_width = 0.0f; // Add label width to width const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); row_width += label_bounds.max_point.x - label_bounds.min_point.x; if (value_text != nullptr) { // Add value width to width //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); //row_width += value_bounds.max_point.x - value_bounds.min_point.x; // Add spacing to row width row_width += menu_spacing * 4.0f; } menu_width = std::max(menu_width, row_width); } // Align texts float menu_height = ctx->sound_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; float menu_x = -menu_width * 0.5f; float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; float x = menu_x; float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; label_text->set_translation({std::round(x), std::round(y), 0.0f}); scene::text* value_text = ctx->sound_menu_value_texts[i]; if (value_text) { const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; x = menu_x + menu_width - value_width; value_text->set_translation({std::round(x), std::round(y), 0.0f}); } } } static void update_text_tweens(game::context* ctx) { for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; scene::text* value_text = ctx->sound_menu_value_texts[i]; label_text->update_tweens(); if (value_text) value_text->update_tweens(); } } void enter(game::context* ctx) { ctx->ui_clear_pass->set_cleared_buffers(true, true, false); // Construct sound menu texts ctx->sound_menu_master_volume_label_text = new scene::text(); ctx->sound_menu_master_volume_value_text = new scene::text(); ctx->sound_menu_ambience_volume_label_text = new scene::text(); ctx->sound_menu_ambience_volume_value_text = new scene::text(); ctx->sound_menu_effects_volume_label_text = new scene::text(); ctx->sound_menu_effects_volume_value_text = new scene::text(); ctx->sound_menu_mono_audio_label_text = new scene::text(); ctx->sound_menu_mono_audio_value_text = new scene::text(); ctx->sound_menu_captions_label_text = new scene::text(); ctx->sound_menu_captions_value_text = new scene::text(); ctx->sound_menu_captions_size_label_text = new scene::text(); ctx->sound_menu_captions_size_value_text = new scene::text(); ctx->sound_menu_back_label_text = new scene::text(); // Set text content const std::string string_on = (*ctx->strings)["on"]; const std::string string_off = (*ctx->strings)["off"]; ctx->sound_menu_master_volume_label_text->set_content((*ctx->strings)["sound_menu_master_volume"]); ctx->sound_menu_master_volume_value_text->set_content(std::to_string(static_cast(ctx->master_volume * 100.0f + 0.5f)) + "%"); ctx->sound_menu_ambience_volume_label_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]); ctx->sound_menu_ambience_volume_value_text->set_content(std::to_string(static_cast(ctx->ambience_volume * 100.0f + 0.5f)) + "%"); ctx->sound_menu_effects_volume_label_text->set_content((*ctx->strings)["sound_menu_effects_volume"]); ctx->sound_menu_effects_volume_value_text->set_content(std::to_string(static_cast(ctx->effects_volume * 100.0f + 0.5f)) + "%"); ctx->sound_menu_mono_audio_label_text->set_content((*ctx->strings)["sound_menu_mono_audio"]); ctx->sound_menu_mono_audio_value_text->set_content((ctx->mono_audio) ? string_on : string_off); ctx->sound_menu_captions_label_text->set_content((*ctx->strings)["sound_menu_captions"]); ctx->sound_menu_captions_value_text->set_content((ctx->captions) ? string_on : string_off); ctx->sound_menu_captions_size_label_text->set_content((*ctx->strings)["sound_menu_captions_size"]); ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(ctx->captions_size * 100.0f + 0.5f)) + "%"); ctx->sound_menu_back_label_text->set_content((*ctx->strings)["back"]); // Build lists of sound menu texts ctx->sound_menu_label_texts.push_back(ctx->sound_menu_master_volume_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_ambience_volume_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_effects_volume_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_mono_audio_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_captions_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_captions_size_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_back_label_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_master_volume_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_ambience_volume_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_effects_volume_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_mono_audio_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_captions_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_captions_size_value_text); ctx->sound_menu_value_texts.push_back(nullptr); // Set text fonts for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; label_text->set_material(&ctx->menu_font_material); label_text->set_font(&ctx->menu_font); scene::text* value_text = ctx->sound_menu_value_texts[i]; if (value_text) { value_text->set_material(&ctx->menu_font_material); value_text->set_font(&ctx->menu_font); } } align_texts(ctx); // Construct sound menu callbacks auto menu_back_callback = [ctx]() { application::state next_state; next_state.name = "options_menu"; next_state.enter = std::bind(game::state::options_menu::enter, ctx); next_state.exit = std::bind(game::state::options_menu::exit, ctx); ctx->app->change_state(next_state); }; auto increase_volume_callback = [ctx](float* volume, scene::text* value_text) { // Increase volume if (ctx->controls["menu_modifier"]->is_active()) *volume += 0.01f; else *volume += 0.1f; // Limit volume if (*volume > 1.0f) *volume = 1.0f; // Update volume value text value_text->set_content(std::to_string(static_cast(std::round(*volume * 100.0f))) + "%"); // Realign text align_texts(ctx); value_text->update_tweens(); }; auto decrease_volume_callback = [ctx](float* volume, scene::text* value_text) { // Decrease volume if (ctx->controls["menu_modifier"]->is_active()) *volume -= 0.01f; else *volume -= 0.1f; // Limit volume if (*volume < 0.0f) *volume = 0.0f; // Update volume value text value_text->set_content(std::to_string(static_cast(std::round(*volume * 100.0f))) + "%"); // Realign text align_texts(ctx); value_text->update_tweens(); }; auto toggle_mono_audio_callback = [ctx]() { ctx->mono_audio = !ctx->mono_audio; const std::string string_on = (*ctx->strings)["on"]; const std::string string_off = (*ctx->strings)["off"]; ctx->sound_menu_mono_audio_value_text->set_content((ctx->mono_audio) ? string_on : string_off); align_texts(ctx); ctx->sound_menu_mono_audio_value_text->update_tweens(); }; auto toggle_captions_callback = [ctx]() { ctx->captions = !ctx->captions; const std::string string_on = (*ctx->strings)["on"]; const std::string string_off = (*ctx->strings)["off"]; ctx->sound_menu_captions_value_text->set_content((ctx->captions) ? string_on : string_off); align_texts(ctx); ctx->sound_menu_captions_value_text->update_tweens(); }; auto increase_captions_size_callback = [ctx]() { // Increase size if (ctx->controls["menu_modifier"]->is_active()) ctx->captions_size += 0.01f; else ctx->captions_size += 0.1f; // Limit size if (ctx->captions_size > 2.0f) ctx->captions_size = 2.0f; // Update volume value text ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->captions_size * 100.0f))) + "%"); // Realign text align_texts(ctx); ctx->sound_menu_captions_size_value_text->update_tweens(); }; auto decrease_captions_size_callback = [ctx]() { // Decrease size if (ctx->controls["menu_modifier"]->is_active()) ctx->captions_size -= 0.01f; else ctx->captions_size -= 0.1f; // Limit size if (ctx->captions_size < 0.1f) ctx->captions_size = 0.1f; // Update volume value text ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->captions_size * 100.0f))) + "%"); // Realign text align_texts(ctx); ctx->sound_menu_captions_size_value_text->update_tweens(); }; ctx->controls["menu_down"]->set_activated_callback ( [ctx]() { ++ctx->sound_menu_index; if (ctx->sound_menu_index >= ctx->sound_menu_label_texts.size()) ctx->sound_menu_index = 0; update_text_color(ctx); } ); ctx->controls["menu_up"]->set_activated_callback ( [ctx]() { --ctx->sound_menu_index; if (ctx->sound_menu_index < 0) ctx->sound_menu_index = ctx->sound_menu_label_texts.size() - 1; update_text_color(ctx); } ); ctx->controls["menu_left"]->set_activated_callback ( [ctx]() { if (ctx->sound_menu_left_callbacks[ctx->sound_menu_index]) ctx->sound_menu_left_callbacks[ctx->sound_menu_index](); } ); ctx->controls["menu_right"]->set_activated_callback ( [ctx]() { if (ctx->sound_menu_right_callbacks[ctx->sound_menu_index]) ctx->sound_menu_right_callbacks[ctx->sound_menu_index](); } ); ctx->controls["menu_select"]->set_activated_callback ( [ctx]() { if (ctx->sound_menu_select_callbacks[ctx->sound_menu_index]) ctx->sound_menu_select_callbacks[ctx->sound_menu_index](); } ); ctx->controls["menu_back"]->set_activated_callback(menu_back_callback); // Build list of sound menu callbacks ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); ctx->sound_menu_select_callbacks.push_back(toggle_mono_audio_callback); ctx->sound_menu_select_callbacks.push_back(toggle_captions_callback); ctx->sound_menu_select_callbacks.push_back(increase_captions_size_callback); ctx->sound_menu_select_callbacks.push_back(menu_back_callback); ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); ctx->sound_menu_right_callbacks.push_back(toggle_mono_audio_callback); ctx->sound_menu_right_callbacks.push_back(toggle_captions_callback); ctx->sound_menu_right_callbacks.push_back(increase_captions_size_callback); ctx->sound_menu_right_callbacks.push_back(nullptr); ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); ctx->sound_menu_left_callbacks.push_back(toggle_mono_audio_callback); ctx->sound_menu_left_callbacks.push_back(toggle_captions_callback); ctx->sound_menu_left_callbacks.push_back(decrease_captions_size_callback); ctx->sound_menu_left_callbacks.push_back(nullptr); // Add text objects to UI for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; scene::text* value_text = ctx->sound_menu_value_texts[i]; ctx->ui_scene->add_object(label_text); if (value_text) ctx->ui_scene->add_object(value_text); } update_text_color(ctx); update_text_tweens(ctx); } void exit(game::context* ctx) { // Clear control callbacks ctx->controls["menu_down"]->set_activated_callback(nullptr); ctx->controls["menu_up"]->set_activated_callback(nullptr); ctx->controls["menu_left"]->set_activated_callback(nullptr); ctx->controls["menu_right"]->set_activated_callback(nullptr); ctx->controls["menu_select"]->set_activated_callback(nullptr); ctx->controls["menu_back"]->set_activated_callback(nullptr); // Clear menu callbacks ctx->sound_menu_select_callbacks.clear(); ctx->sound_menu_left_callbacks.clear(); ctx->sound_menu_right_callbacks.clear(); // Destruct sound menu texts for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->sound_menu_label_texts[i]; ctx->ui_scene->remove_object(label_text); delete label_text; scene::text* value_text = ctx->sound_menu_value_texts[i]; if (value_text) { ctx->ui_scene->remove_object(value_text); delete value_text; } } ctx->sound_menu_label_texts.clear(); ctx->sound_menu_value_texts.clear(); // Update volumes in config (*ctx->config)["master_volume"] = ctx->master_volume; (*ctx->config)["ambience_volume"] = ctx->ambience_volume; (*ctx->config)["effects_volume"] = ctx->effects_volume; (*ctx->config)["mono_audio"] = ctx->mono_audio; (*ctx->config)["captions"] = ctx->captions; (*ctx->config)["captions_size"] = ctx->captions_size; ctx->ui_clear_pass->set_cleared_buffers(false, true, false); } } // namespace sound_menu } // namespace state } // namespace game