/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include #include #include #include #include #include #include #include #include #include namespace render { material::material(const material& other) { *this = other; } material& material::operator=(const material& other) { two_sided = other.two_sided; blend_mode = other.blend_mode; shadow_mode = other.shadow_mode; flags = other.flags; shader_template = other.shader_template; variable_map.clear(); for (const auto& [key, value]: other.variable_map) { if (value) { variable_map.emplace(key, value->clone()); } } m_hash = other.m_hash; return *this; } void material::set_two_sided(bool two_sided) noexcept { this->two_sided = two_sided; rehash(); } void material::set_blend_mode(material_blend_mode mode) noexcept { blend_mode = mode; rehash(); } void material::set_shadow_mode(material_shadow_mode mode) noexcept { shadow_mode = mode; rehash(); } void material::set_flags(std::uint32_t flags) noexcept { this->flags = flags; rehash(); } void material::set_shader_template(std::shared_ptr shader_template) { this->shader_template = shader_template; rehash(); } void material::set_variable(hash::fnv1a32_t key, std::shared_ptr value) { variable_map[key] = std::move(value); } std::shared_ptr material::get_variable(hash::fnv1a32_t key) const { if (auto i = variable_map.find(key); i != variable_map.end()) { return i->second; } return nullptr; } void material::rehash() noexcept { m_hash = 0; if (shader_template) { m_hash = shader_template->hash(); } m_hash = hash_combine(m_hash, std::hash{}(two_sided)); m_hash = hash_combine(m_hash, std::hash{}(blend_mode)); m_hash = hash_combine(m_hash, std::hash{}(shadow_mode)); m_hash = hash_combine(m_hash, std::hash{}(flags)); } } // namespace render template static bool read_value(T* value, const nlohmann::json& json, const std::string& name) { if (auto element = json.find(name); element != json.end()) { *value = element.value().get(); return true; } return false; } static bool load_texture_1d_property(resource_manager& resource_manager, render::material& material, hash::fnv1a32_t key, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Create variable auto variable = std::make_shared(json.size()); // Load textures std::size_t i = 0; for (const auto& element: json) { variable->set(i, resource_manager.load(element.get())); ++i; } material.set_variable(key, variable); } else { // Create variable auto variable = std::make_shared(json.size()); // Load texture variable->set(resource_manager.load(json.get())); material.set_variable(key, variable); } return true; } static bool load_texture_2d_property(resource_manager& resource_manager, render::material& material, hash::fnv1a32_t key, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Create variable auto variable = std::make_shared(json.size()); // Load textures std::size_t i = 0; for (const auto& element: json) { variable->set(i, resource_manager.load(element.get())); ++i; } material.set_variable(key, variable); } else { // Create variable auto variable = std::make_shared(json.size()); // Load texture variable->set(resource_manager.load(json.get())); material.set_variable(key, variable); } return true; } static bool load_texture_3d_property(resource_manager& resource_manager, render::material& material, hash::fnv1a32_t key, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Create variable auto variable = std::make_shared(json.size()); // Load textures std::size_t i = 0; for (const auto& element: json) { variable->set(i, resource_manager.load(element.get())); ++i; } material.set_variable(key, variable); } else { // Create variable auto variable = std::make_shared(json.size()); // Load texture variable->set(resource_manager.load(json.get())); material.set_variable(key, variable); } return true; } static bool load_texture_cube_property(resource_manager& resource_manager, render::material& material, hash::fnv1a32_t key, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Create variable auto variable = std::make_shared(json.size()); // Load textures std::size_t i = 0; for (const auto& element: json) { variable->set(i, resource_manager.load(element.get())); ++i; } material.set_variable(key, variable); } else { // Create variable auto variable = std::make_shared(json.size()); // Load texture variable->set(resource_manager.load(json.get())); material.set_variable(key, variable); } return true; } template static bool load_scalar_property(render::material& material, hash::fnv1a32_t key, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Create variable auto variable = std::make_shared>(json.size()); // Set variable values std::size_t i = 0; for (const auto& element: json) { variable->set(i, element.get()); } material.set_variable(key, variable); } else { material.set_variable(key, std::make_shared>(1, json.get())); } return true; } template static bool load_vector_property(render::material& material, hash::fnv1a32_t key, std::size_t vector_size, const nlohmann::json& json) { // If JSON element is an array of arrays if (json.is_array() && json.begin().value().is_array()) { // Create variable auto variable = std::make_shared>(json.size()); // For each vector in the array std::size_t i = 0; for (const auto& vector_element: json) { // Read vector elements T value; std::size_t j = 0; for (const auto& value_element: vector_element) value[j++] = value_element.get(); variable->set(i, value); ++i; } material.set_variable(key, variable); } else { // Read vector elements T value; std::size_t i = 0; for (const auto& value_element: json) value[i++] = value_element.get(); material.set_variable(key, std::make_shared>(1, value)); } return true; } template static bool load_matrix_property(render::material& material, hash::fnv1a32_t key, std::size_t column_count, std::size_t row_count, const nlohmann::json& json) { // If JSON element is an array of arrays of arrays if (json.is_array() && json.begin().value().is_array()) { if (json.begin().value().begin().value().is_array()) { // Create variable auto variable = std::make_shared>(json.size()); // For each matrix in the array std::size_t i = 0; for (const auto& matrix_element: json) { // Read vector elements T value; std::size_t j = 0; for (const auto& column_element: matrix_element) { std::size_t k = 0; for (const auto& row_element: column_element) { value[j][k] = row_element.get(); ++k; } ++j; } // Set matrix value variable->set(i, value); ++i; } material.set_variable(key, variable); return true; } else { // Read matrix elements T value; std::size_t i = 0; for (const auto& column_element: json) { std::size_t j = 0; for (const auto& row_element: column_element) { value[i][j] = row_element.get(); ++j; } ++i; } material.set_variable(key, std::make_shared>(1, value)); return true; } } return false; } template <> std::unique_ptr resource_loader::load(::resource_manager& resource_manager, deserialize_context& ctx) { auto material = std::make_unique(); // Load JSON data auto json = resource_loader::load(resource_manager, ctx); // Read two sided bool two_sided = false; read_value(&two_sided, *json, "two_sided"); material->set_two_sided(two_sided); // Read blend mode std::string blend_mode; read_value(&blend_mode, *json, "blend_mode"); if (blend_mode == "opaque") { material->set_blend_mode(render::material_blend_mode::opaque); } else if (blend_mode == "masked") { material->set_blend_mode(render::material_blend_mode::masked); } else if (blend_mode == "translucent") { material->set_blend_mode(render::material_blend_mode::translucent); } // Read shadow mode std::string shadow_mode; read_value(&shadow_mode, *json, "shadow_mode"); if (shadow_mode == "opaque") { material->set_shadow_mode(render::material_shadow_mode::opaque); } else if (shadow_mode == "none") { material->set_shadow_mode(render::material_shadow_mode::none); } // Init material flags std::uint32_t flags = 0; // Read depth mode std::string depth_mode; read_value(&depth_mode, *json, "depth_mode"); if (depth_mode == "in_front") flags |= MATERIAL_FLAG_X_RAY; // Read decal mode std::string decal_mode; read_value(&decal_mode, *json, "decal_mode"); if (decal_mode == "decal") flags |= MATERIAL_FLAG_DECAL; else if (decal_mode == "surface") flags |= MATERIAL_FLAG_DECAL_SURFACE; // Set material flags material->set_flags(flags); // Read shader template filename std::string shader_template_filename; if (read_value(&shader_template_filename, *json, "shader_template")) { // Loader shader template material->set_shader_template(resource_manager.load(shader_template_filename)); } // Read material variables if (auto variables_element = json->find("variables"); variables_element != json->end()) { for (const auto& variable_element: variables_element.value()) { // Read variable name std::string name; if (!read_value(&name, variable_element, "name")) { // Ignore nameless properties continue; } // Read variable type std::string type; if (!read_value(&type, variable_element, "type")) { // Ignore typeless properties continue; } // Find value element auto value_element = variable_element.find("value"); if (value_element == variable_element.end()) { // Ignore valueless properties continue; } // Hash variable name const hash::fnv1a32_t key = hash::fnv1a32(name); if (type == "texture_1d") { load_texture_1d_property(resource_manager, *material, key, value_element.value()); } else if (type == "texture_2d") { load_texture_2d_property(resource_manager, *material, key, value_element.value()); } else if (type == "texture_3d") { load_texture_3d_property(resource_manager, *material, key, value_element.value()); } else if (type == "texture_cube") { load_texture_cube_property(resource_manager, *material, key, value_element.value()); } // If variable type is a matrix else if (type[type.size() - 2] == 'x' && std::isdigit(type[type.size() - 3]) && std::isdigit(type.back())) { std::size_t columns = std::stoul(type.substr(type.size() - 3, 1)); std::size_t rows = std::stoul(type.substr(type.size() - 1, 1)); if (type.find("float") != std::string::npos) { if (columns == 2 && rows == 2) load_matrix_property(*material, key, columns, rows, value_element.value()); else if (columns == 3 && rows == 3) load_matrix_property(*material, key, columns, rows, value_element.value()); else if (columns == 4 && rows == 4) load_matrix_property(*material, key, columns, rows, value_element.value()); } } // If variable type is a vector else if (std::isdigit(type.back())) { std::size_t size = std::stoul(type.substr(type.size() - 1, 1)); if (type.find("float") != std::string::npos) { if (size == 2) load_vector_property(*material, key, size, value_element.value()); else if (size == 3) load_vector_property(*material, key, size, value_element.value()); else if (size == 4) load_vector_property(*material, key, size, value_element.value()); } else if (type.find("uint") != std::string::npos) { if (size == 2) load_vector_property(*material, key, size, value_element.value()); else if (size == 3) load_vector_property(*material, key, size, value_element.value()); else if (size == 4) load_vector_property(*material, key, size, value_element.value()); } else if (type.find("int") != std::string::npos) { if (size == 2) load_vector_property(*material, key, size, value_element.value()); else if (size == 3) load_vector_property(*material, key, size, value_element.value()); else if (size == 4) load_vector_property(*material, key, size, value_element.value()); } else if (type.find("bool") != std::string::npos) { if (size == 2) load_vector_property(*material, key, size, value_element.value()); else if (size == 3) load_vector_property(*material, key, size, value_element.value()); else if (size == 4) load_vector_property(*material, key, size, value_element.value()); } } // If variable type is a scalar else { if (type.find("float") != std::string::npos) load_scalar_property(*material, key, value_element.value()); else if (type.find("uint") != std::string::npos) load_scalar_property(*material, key, value_element.value()); else if (type.find("int") != std::string::npos) load_scalar_property(*material, key, value_element.value()); else if (type.find("bool") != std::string::npos) load_scalar_property(*material, key, value_element.value()); } } } return material; }