/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_VIEWPORT_HPP #define ANTKEEPER_GL_VIEWPORT_HPP #include namespace gl { /** * Viewport position, dimensions, and depth range. */ struct viewport { /// X-coordinate of the viewport's lower left corner. float x{0.0f}; /// Y-coordinate of the viewport's lower left corner. float y{0.0f}; /// Width of the viewport. float width{0.0f}; /// Height of the viewport. float height{0.0f}; /// Minimum depth range of the viewport. float min_depth{0.0f}; /// Maximum depth range of the viewport. float max_depth{1.0f}; }; } // namespace gl #endif // ANTKEEPER_GL_VIEWPORT_HPP