/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_PIPELINE_COLOR_BLEND_STATE_HPP #define ANTKEEPER_GL_PIPELINE_COLOR_BLEND_STATE_HPP #include #include #include #include namespace gl { /// Pipeline color blend state. struct pipeline_color_blend_state { /// Controls whether to apply logical operations. bool logic_op_enabled{false}; /// Selects which logical operation to apply. gl::logic_op logic_op{gl::logic_op::bitwise_copy}; /// Controls whether blending is enabled for the corresponding color attachment. bool blend_enabled{false}; /// Color blend factors and operations. gl::color_blend_equation color_blend_equation { blend_factor::one, blend_factor::zero, blend_op::add, blend_factor::one, blend_factor::zero, blend_op::add }; /// Bitmask indicating which of the RGBA components are enabled for writing. std::uint8_t color_write_mask{0b1111}; /// RGBA components of the blend constant that are used in blending, depending on the blend factor. std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f}; }; } // namespace gl #endif // ANTKEEPER_GL_PIPELINE_COLOR_BLEND_STATE_HPP