/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_CLEAR_BITS_HPP #define ANTKEEPER_GL_CLEAR_BITS_HPP #include namespace gl { /// Clear mask bits. enum: std::uint8_t { /// Indicates the color buffer should be cleared. color_clear_bit = 0b001, /// Indicates the depth buffer should be cleared. depth_clear_bit = 0b010, /// Indicates the stencil buffer should be cleared. stencil_clear_bit = 0b100, }; } // namespace gl #endif // ANTKEEPER_GL_CLEAR_BITS_HPP