/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_STATE_CREDITS_HPP #define ANTKEEPER_GAME_STATE_CREDITS_HPP #include "game/state/base.hpp" #include "scene/text.hpp" #include "animation/animation.hpp" namespace game { namespace state { class credits: public game::state::base { public: credits(game::context& ctx); virtual ~credits(); private: scene::text credits_text; animation credits_fade_in_animation; animation credits_scroll_animation; }; } // namespace state } // namespace game #endif // ANTKEEPER_GAME_STATE_CREDITS_HPP