/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/save.hpp" #include "application.hpp" #include "debug/log.hpp" #include "resources/json.hpp" #include namespace game { namespace save { void colony(game::context& ctx) { std::filesystem::path path = ctx.saves_path / "colony.sav"; const std::string path_string = path.string(); debug::log::trace("Saving colony to \"{}\"...", path_string); try { // Construct JSON data describing the colony json data; auto& colony = data["colony"]; { auto& species = colony["species"]; { auto& morphology = species["morphology"]; { } auto& diet = species["diet"]; auto& aggression = species["aggression"]; auto& nest = species["nest"]; } auto& habitat = colony["habitat"]; { auto& biome = habitat["biome"]; auto& nest = habitat["nest"]; { nest["entrance"] = {0, 0, 0}; } } auto& members = colony["members"]; members = json::array(); { } } std::ofstream file(path); file << data; debug::log::trace("Saved colony to \"{}\"", path_string); } catch (...) { debug::log::error("Failed to save colony to \"{}\"", path_string); } } void config(game::context& ctx) { std::filesystem::path path = ctx.config_path / "config.json"; const std::string path_string = path.string(); debug::log::trace("Saving config to \"{}\"...", path_string); try { std::ofstream file(path); file << *(ctx.config); debug::log::trace("Saved config to \"{}\"", path_string); } catch (...) { debug::log::error("Failed to save config to \"{}\"", path_string); } } } // namespace save } // namespace game