/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP
#define ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP
#include "entity/systems/updatable.hpp"
#include "scene/collection.hpp"
#include "scene/model-instance.hpp"
#include "scene/light.hpp"
#include "entity/components/model.hpp"
#include "entity/components/light.hpp"
#include "entity/id.hpp"
#include
#include
class renderer;
namespace entity {
namespace system {
class render: public updatable
{
public:
render(entity::registry& registry);
virtual void update(double t, double dt);
void draw(double alpha);
void add_layer(scene::collection* layer);
void remove_layers();
void set_renderer(::renderer* renderer);
scene::model_instance* get_model_instance(entity::id entity_id);
scene::light* get_light(entity::id entity_id);
private:
void update_model_and_materials(entity::id entity_id, entity::component::model& model);
void update_light(entity::id entity_id, entity::component::light& component);
void on_model_construct(entity::registry& registry, entity::id entity_id, entity::component::model& model);
void on_model_replace(entity::registry& registry, entity::id entity_id, entity::component::model& model);
void on_model_destroy(entity::registry& registry, entity::id entity_id);
void on_light_construct(entity::registry& registry, entity::id entity_id, entity::component::light& light);
void on_light_replace(entity::registry& registry, entity::id entity_id, entity::component::light& light);
void on_light_destroy(entity::registry& registry, entity::id entity_id);
renderer* renderer;
std::vector layers;
std::unordered_map model_instances;
std::unordered_map lights;
};
} // namespace system
} // namespace entity
#endif // ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP