/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP #define ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP #include "entity/systems/updatable.hpp" #include "scene/collection.hpp" #include "scene/model-instance.hpp" #include "scene/light.hpp" #include "entity/components/model.hpp" #include "entity/components/light.hpp" #include "entity/id.hpp" #include "render/renderer.hpp" #include #include namespace entity { namespace system { class render: public updatable { public: render(entity::registry& registry); virtual void update(double t, double dt); void draw(double alpha); void add_layer(scene::collection* layer); void remove_layers(); void set_renderer(::render::renderer* renderer); scene::model_instance* get_model_instance(entity::id entity_id); scene::light* get_light(entity::id entity_id); private: void update_model_and_materials(entity::id entity_id, entity::component::model& model); void update_light(entity::id entity_id, entity::component::light& component); void on_model_construct(entity::registry& registry, entity::id entity_id, entity::component::model& model); void on_model_replace(entity::registry& registry, entity::id entity_id, entity::component::model& model); void on_model_destroy(entity::registry& registry, entity::id entity_id); void on_light_construct(entity::registry& registry, entity::id entity_id, entity::component::light& light); void on_light_replace(entity::registry& registry, entity::id entity_id, entity::component::light& light); void on_light_destroy(entity::registry& registry, entity::id entity_id); double t; double dt; ::render::renderer* renderer; std::vector layers; std::unordered_map model_instances; std::unordered_map lights; }; } // namespace system } // namespace entity #endif // ANTKEEPER_ENTITY_SYSTEM_RENDER_HPP