/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_SCREEN_TRANSITION_HPP #define ANTKEEPER_SCREEN_TRANSITION_HPP #include "animation/animation.hpp" #include "render/material.hpp" #include "render/material-property.hpp" #include "scene/billboard.hpp" /** * Encapsulates a shader-based animated screen transition. */ class screen_transition { public: screen_transition(); void transition(float duration, bool reverse, animation::interpolator_type interpolator); scene::billboard* get_billboard(); render::material* get_material(); ::animation* get_animation(); private: scene::billboard billboard; render::material material; render::material_property* progress; ::animation animation; ::animation::channel* channel; }; inline scene::billboard* screen_transition::get_billboard() { return &billboard; } inline render::material* screen_transition::get_material() { return &material; } inline animation* screen_transition::get_animation() { return &animation; } #endif // ANTKEEPER_SCREEN_TRANSITION_HPP