/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/systems/metabolic-system.hpp" #include "game/components/isometric-growth-component.hpp" #include "game/components/rigid-body-component.hpp" #include metabolic_system::metabolic_system(entity::registry& registry): updatable_system(registry) {} void metabolic_system::update(float t, float dt) { // Scale timestep const auto scaled_timestep = dt * m_time_scale; // Handle isometric growth auto isometric_growth_group = registry.group(entt::get); std::for_each ( std::execution::seq, isometric_growth_group.begin(), isometric_growth_group.end(), [&](auto entity_id) { auto& growth = isometric_growth_group.get(entity_id); auto& rigid_body = *isometric_growth_group.get(entity_id).body; rigid_body.set_scale(rigid_body.get_scale() + growth.rate * scaled_timestep); } ); }