/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/controls.hpp" #include "game/world.hpp" #include "game/components/ant-caste-component.hpp" #include "game/components/rigid-body-component.hpp" #include "game/components/legged-locomotion-component.hpp" #include "game/components/ovary-component.hpp" #include "game/components/spring-arm-component.hpp" #include #include #include namespace { /** * Updates the locomotive speed of the controlled ant. * * @param ctx Game context. */ void steer_controlled_ant(::game& ctx) { if (ctx.controlled_ant_eid == entt::null) { return; } // Build control vector math::fvec2 control_vector = {}; control_vector.x() -= ctx.ant_move_left_action.get_input_value(); control_vector.x() += ctx.ant_move_right_action.get_input_value(); control_vector.y() -= ctx.ant_move_forward_action.get_input_value(); control_vector.y() += ctx.ant_move_back_action.get_input_value(); // Get locomotion component of controlled ant auto& locomotion = ctx.entity_registry->get(ctx.controlled_ant_eid); // Get phenome of controlled ant caste const auto& caste_phenome = *ctx.entity_registry->get<::ant_caste_component>(ctx.controlled_ant_eid).phenome; // Determine control direction and magnitude math::fvec2 control_direction{}; float control_magnitude = 0.0f; if (auto sqr_length = math::sqr_length(control_vector)) { control_magnitude = std::sqrt(sqr_length); control_direction = control_vector / control_magnitude; } // Clamp control magnitude const auto clamped_control_magnitude = std::min(1.0f, control_magnitude); // Determine locomotive speed float locomotive_speed; if (ctx.ant_move_slow_action.is_active()) { // Interpolate locomotive speed between walking and creeping locomotive_speed = math::lerp(caste_phenome.legs->walking_speed, caste_phenome.legs->creeping_speed, ctx.ant_move_slow_action.get_input_value()); } else if (ctx.ant_move_fast_action.is_active()) { // Interpolate locomotive speed between walking and running locomotive_speed = math::lerp(caste_phenome.legs->walking_speed, caste_phenome.legs->running_speed, ctx.ant_move_fast_action.get_input_value()); } else { // Set locomotive speed to walking speed locomotive_speed = caste_phenome.legs->walking_speed; } // Scale locomotive speed by clamped control magnitude locomotive_speed *= clamped_control_magnitude; // Scale locomotive speed by scale of controlled ant auto& rigid_body = *ctx.entity_registry->get(ctx.controlled_ant_eid).body; locomotive_speed *= rigid_body.get_scale().x(); locomotion.speed = locomotive_speed; locomotion.angular_velocity = 0.0f; if (!locomotive_speed || ctx.active_camera_eid == entt::null) { return; } const auto& spring_arm = ctx.entity_registry->get(ctx.active_camera_eid); // Calculate steering direction const auto spring_arm_yaw_rotation = math::angle_axis(spring_arm.angles_spring.get_value().y(), {0.0, 1.0, 0.0}); locomotion.target_direction = math::fquat(math::normalize(spring_arm.up_rotation * spring_arm_yaw_rotation)) * math::fvec3{control_direction.x(), 0.0f, (spring_arm.angles_spring.get_value().x() > 0.0) ? -control_direction.y() : control_direction.y()}; } /** * Turns the controlled ant. * * @param ctx Game context. * @param scale Angular velocity scale. */ void turn_controlled_ant(::game& ctx, float scale) { if (ctx.controlled_ant_eid == entt::null) { return; } ctx.entity_registry->patch<::legged_locomotion_component> ( ctx.controlled_ant_eid, [&](auto& component) { component.angular_velocity = math::radians(120.0f) * scale; } ); } } void setup_ant_controls(::game& ctx) { // Ant move forward ctx.event_subscriptions.emplace_back ( ctx.ant_move_forward_action.get_active_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); ctx.event_subscriptions.emplace_back ( ctx.ant_move_forward_action.get_deactivated_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); // Ant move back ctx.event_subscriptions.emplace_back ( ctx.ant_move_back_action.get_active_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); ctx.event_subscriptions.emplace_back ( ctx.ant_move_back_action.get_deactivated_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); // Ant move left ctx.event_subscriptions.emplace_back ( ctx.ant_move_left_action.get_active_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); ctx.event_subscriptions.emplace_back ( ctx.ant_move_left_action.get_deactivated_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); // Ant move right ctx.event_subscriptions.emplace_back ( ctx.ant_move_right_action.get_active_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); ctx.event_subscriptions.emplace_back ( ctx.ant_move_right_action.get_deactivated_channel().subscribe ( [&](const auto& event) { steer_controlled_ant(ctx); } ) ); // Ant interact ctx.event_subscriptions.emplace_back ( ctx.ant_interact_action.get_activated_channel().subscribe ( [&](const auto& event) { world::switch_scene(ctx); } ) ); // Ant oviposit ctx.event_subscriptions.emplace_back ( ctx.ant_oviposit_action.get_activated_channel().subscribe ( [&](const auto& event) { if (ctx.controlled_ant_eid == entt::null) { return; } if (auto ovary_component = ctx.entity_registry->try_get(ctx.controlled_ant_eid)) { ovary_component->ovipositing = true; } } ) ); ctx.event_subscriptions.emplace_back ( ctx.ant_oviposit_action.get_deactivated_channel().subscribe ( [&](const auto& event) { if (ctx.controlled_ant_eid == entt::null) { return; } if (auto ovary_component = ctx.entity_registry->try_get(ctx.controlled_ant_eid)) { ovary_component->ovipositing = false; } } ) ); } void enable_ant_controls(::game& ctx) { ctx.ant_action_map.enable(); } void disable_ant_controls(::game& ctx) { ctx.ant_action_map.disable(); ctx.ant_action_map.reset(); }