/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_HPP #define ANTKEEPER_GL_HPP /// Graphics library (GL) is a cross-platform GPU interface. namespace gl {} #include "buffer-usage.hpp" #include "color-space.hpp" #include "drawing-mode.hpp" #include "element-array-type.hpp" #include "framebuffer.hpp" #include "pixel-format.hpp" #include "pixel-type.hpp" #include "rasterizer.hpp" #include "shader-input.hpp" #include "shader-object.hpp" #include "shader-program.hpp" #include "shader-stage.hpp" #include "shader-variable-type.hpp" #include "texture-2d.hpp" #include "texture-cube.hpp" #include "texture-filter.hpp" #include "texture-wrapping.hpp" #include "vertex-array.hpp" #include "vertex-attribute-type.hpp" #include "vertex-buffer.hpp" #endif // ANTKEEPER_GL_HPP