/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include skeleton::skeleton(std::size_t bone_count): m_bone_parents(bone_count, 0), m_rest_pose(*this) {} skeleton::skeleton(): skeleton(0) {} void skeleton::update_rest_pose() { m_rest_pose.update(); } void skeleton::set_bone_count(std::size_t bone_count) { m_bone_parents.resize(bone_count, 0); m_rest_pose.resize(); } std::optional skeleton::get_bone_index(hash::fnv1a32_t name) const { if (auto i = m_bone_map.find(name); i != m_bone_map.end()) { return i->second; } return std::nullopt; }