/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_INPUT_MOUSE_EVENTS_HPP
#define ANTKEEPER_INPUT_MOUSE_EVENTS_HPP
#include
#include
#include
#include
#include
namespace input {
class mouse;
/**
* Event generated when a mouse has been moved.
*/
struct mouse_moved_event
{
/// Mouse that generated the event.
mouse* mouse{nullptr};
/// Mouse position, in pixels, relative to the window.
math::vec2 position{0, 0};
/// Relative movement of the mouse, in pixels.
math::vec2 difference{0, 0};
};
/**
* Event generated when a mouse button has been pressed.
*/
struct mouse_button_pressed_event
{
/// Mouse that generated the event.
mouse* mouse{nullptr};
/// Mouse position, in pixels, relative to the window, when the button was pressed.
math::vec2 position{0, 0};
/// Mouse button being pressed.
mouse_button button{0};
};
/**
* Event generated when a mouse button has been released.
*/
struct mouse_button_released_event
{
/// Mouse that generated the event.
mouse* mouse{nullptr};
/// Mouse position, in pixels, relative to the window, when the button was released.
math::vec2 position{0, 0};
/// Mouse button being released.
mouse_button button{0};
};
/**
* Event generated when a mouse has been scrolled.
*/
struct mouse_scrolled_event
{
/// Mouse that generated the event.
mouse* mouse{nullptr};
/// Mouse position, in pixels, relative to the window, when the mouse was scrolled.
math::vec2 position{0, 0};
/// Scroll velocity.
math::fvec2 velocity{0.0f, 0.0f};
};
} // namespace input
#endif // ANTKEEPER_INPUT_MOUSE_EVENTS_HPP