/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_INPUT_MOUSE_EVENTS_HPP #define ANTKEEPER_INPUT_MOUSE_EVENTS_HPP #include #include #include #include #include namespace input { class mouse; /** * Event generated when a mouse has been moved. */ struct mouse_moved_event { /// Mouse that generated the event. mouse* mouse{nullptr}; /// Mouse position, in pixels, relative to the window. math::vec2 position{0, 0}; /// Relative movement of the mouse, in pixels. math::vec2 difference{0, 0}; }; /** * Event generated when a mouse button has been pressed. */ struct mouse_button_pressed_event { /// Mouse that generated the event. mouse* mouse{nullptr}; /// Mouse position, in pixels, relative to the window, when the button was pressed. math::vec2 position{0, 0}; /// Mouse button being pressed. mouse_button button{0}; }; /** * Event generated when a mouse button has been released. */ struct mouse_button_released_event { /// Mouse that generated the event. mouse* mouse{nullptr}; /// Mouse position, in pixels, relative to the window, when the button was released. math::vec2 position{0, 0}; /// Mouse button being released. mouse_button button{0}; }; /** * Event generated when a mouse has been scrolled. */ struct mouse_scrolled_event { /// Mouse that generated the event. mouse* mouse{nullptr}; /// Mouse position, in pixels, relative to the window, when the mouse was scrolled. math::vec2 position{0, 0}; /// Scroll velocity. math::fvec2 velocity{0.0f, 0.0f}; }; } // namespace input #endif // ANTKEEPER_INPUT_MOUSE_EVENTS_HPP