/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include #include namespace gl { static const char* type_mismatch_error = "Shader variable type mismatch"; shader_variable::shader_variable(std::size_t size) noexcept: m_size{size} {} void shader_variable::update(bool value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec2& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec3& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec4& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(int value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec2& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec3& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec4& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(unsigned int value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec2& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec3& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec4& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(float value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec2& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec3& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec4& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat2& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat3& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat4& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_1d& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_2d& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_3d& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_cube& value) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(bool value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec2& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec3& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::bvec4& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(int value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec2& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec3& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::ivec4& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(unsigned int value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec2& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec3& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::uvec4& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(float value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec2& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec3& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fvec4& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat2& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat3& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const math::fmat4& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_1d& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_2d& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_3d& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(const texture_cube& value, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span> values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span> values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span> values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } void shader_variable::update(std::span> values, std::size_t index) const { throw std::invalid_argument(type_mismatch_error); } } // namespace gl