/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include
#include
namespace gl {
static const char* type_mismatch_error = "Shader variable type mismatch";
shader_variable::shader_variable(std::size_t size) noexcept:
m_size{size}
{}
void shader_variable::update(bool value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec2& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec3& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec4& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(int value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec2& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec3& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec4& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(unsigned int value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec2& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec3& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec4& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(float value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec2& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec3& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec4& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat2& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat3& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat4& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_1d& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_2d& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_3d& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_cube& value) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(bool value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec2& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec3& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::bvec4& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(int value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec2& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec3& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::ivec4& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(unsigned int value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec2& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec3& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::uvec4& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(float value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec2& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec3& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fvec4& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat2& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat3& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const math::fmat4& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_1d& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_2d& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_3d& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(const texture_cube& value, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span> values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span> values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span> values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
void shader_variable::update(std::span> values, std::size_t index) const
{
throw std::invalid_argument(type_mismatch_error);
}
} // namespace gl