/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_SIMPLE_RENDER_PASS_HPP #define ANTKEEPER_SIMPLE_RENDER_PASS_HPP #include "renderer/render-pass.hpp" #include "animation/tween.hpp" #include "utility/fundamental-types.hpp" class shader_program; class shader_input; class vertex_buffer; class vertex_array; class material; template class material_property; /** * Simple render passes are associated with a single shader and a single material. */ class simple_render_pass: public render_pass { public: simple_render_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer, ::shader_program* shader_program); virtual ~simple_render_pass(); virtual void render(render_context* context) const final; void set_time_tween(const tween* time); const ::material* get_material() const; ::material* get_material(); private: shader_program* shader_program; material* material; material_property* time_property; material_property* resolution_property; const tween* time_tween; vertex_buffer* quad_vbo; vertex_array* quad_vao; }; inline const ::material* simple_render_pass::get_material() const { return material; } inline ::material* simple_render_pass::get_material() { return material; } #endif // ANTKEEPER_SIMPLE_RENDER_PASS_HPP