/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_TERRAIN_SYSTEM_HPP #define ANTKEEPER_TERRAIN_SYSTEM_HPP #include "entity-system.hpp" #include "game/components/terrain-component.hpp" class terrain; class resource_manager; class mesh; class model; class image; class terrain_system: public entity_system { public: terrain_system(entt::registry& registry, ::resource_manager* resource_manager); ~terrain_system(); virtual void update(double t, double dt); /** * Sets the size of a single terrain patch. */ void set_patch_size(float size); private: mesh* generate_terrain_mesh(float size, int subdivisions); model* generate_terrain_model(mesh* terrain_mesh); void project_terrain_mesh(mesh* terrain_mesh, const ecs::terrain_component& component); void update_terrain_model(model* terrain_model, mesh* terrain_mesh); void on_terrain_construct(entt::registry& registry, entt::entity entity, ecs::terrain_component& component); void on_terrain_destroy(entt::registry& registry, entt::entity entity); resource_manager* resource_manager; float patch_size; float heightmap_size; float heightmap_scale; image* heightmap; }; #endif // ANTKEEPER_TERRAIN_SYSTEM_HPP