/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/systems/behavior-system.hpp" #include "game/components/behavior-component.hpp" using namespace ecs; behavior_system::behavior_system(entt::registry& registry): entity_system(registry) {} void behavior_system::update(double t, double dt) { ebt::context context; context.registry = ®istry; registry.view().each( [&](auto entity, auto& behavior) { if (behavior.behavior_tree) { context.entity = entity; behavior.behavior_tree->execute(context); } }); }