/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/game-states.hpp" #include "game/game-context.hpp" #include "debug/logger.hpp" #include "animation/timeline.hpp" void title_state_enter(game_context* ctx) { logger* logger = ctx->logger; logger->push_task("Entering title state"); // Get timeline timeline* timeline = ctx->timeline; // Create title sequence float t = timeline->get_position(); timeline::sequence title_sequence = { {t + 0.0f, [logger](){ logger->log("cue sound fade-in\n"); }}, {t + 3.0f, [logger](){ logger->log("cue scene fade-in from black\n"); }}, {t + 8.0f, [logger](){ logger->log("cue title fade-in\n"); }}, {t + 10.0f, [logger](){ logger->log("cue menu fade-in\n"); }} }; // Add title sequence to timeline timeline->add_sequence(title_sequence); logger->pop_task(EXIT_SUCCESS); } void title_state_exit(game_context* ctx) { logger* logger = ctx->logger; logger->push_task("Exiting title state"); logger->pop_task(EXIT_SUCCESS); }