/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/game-states.hpp" #include "game/game-context.hpp" #include "debug/logger.hpp" #include "application.hpp" void loading_state_enter(game_context* ctx) { logger* logger = ctx->logger; logger->push_task("Entering loading state"); logger->pop_task(EXIT_SUCCESS); ctx->app->change_state({std::bind(title_state_enter, ctx), std::bind(title_state_exit, ctx)}); } void loading_state_exit(game_context* ctx) { logger* logger = ctx->logger; logger->push_task("Exiting loading state"); logger->pop_task(EXIT_SUCCESS); }