/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "console-commands.hpp" #include "application.hpp" #include "animation/timeline.hpp" #include "game/game-context.hpp" #include "debug/cli.hpp" namespace cc { std::string echo(std::string text) { return text; } std::string exit(game_context* ctx) { ctx->app->close(EXIT_SUCCESS); return std::string(); } std::string scrot(game_context* ctx) { //ctx->app->take_screenshot(); return std::string("screenshot saved"); } std::string cue(game_context* ctx, float t, std::string command) { ::timeline* timeline = ctx->timeline; ::cli* cli = ctx->cli; timeline->add_cue({timeline->get_position() + t, std::function(std::bind(&::cli::interpret, cli, command))}); return std::string("command \"" + command + "\" will execute in " + std::to_string(t) + " seconds"); } } // namespace cc