/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "model-loader.hpp" #include "material-loader.hpp" #include template inline static void read8(T* result, unsigned char** data) { std::uint8_t temp = (*data)[0]; *result = *reinterpret_cast(&temp); *data += 1; } template inline static void read16(T* result, unsigned char** data) { std::uint16_t temp = ((*data)[0] << 0) | ((*data)[1] << 8); *result = *reinterpret_cast(&temp); *data += 2; } template inline static void read32(T* result, unsigned char** data) { std::uint32_t temp = ((*data)[0] << 0) | ((*data)[1] << 8) | ((*data)[2] << 16) | ((*data)[3] << 24); *result = *reinterpret_cast(&temp); *data += 4; } inline static void readString(std::string* result, unsigned char** data) { result->resize((*data)[0]); for (std::size_t i = 0; i < result->size(); ++i) { (*result)[i] = (*data)[i + 1]; } *data += result->size() + 1; } ModelLoader::ModelLoader(): materialLoader(nullptr) {} ModelLoader::~ModelLoader() {} Model* ModelLoader::load(const std::string& filename) { // Open file std::ifstream file(filename.c_str(), std::ifstream::in | std::ifstream::binary | std::ifstream::ate); if (!file.is_open()) { std::cerr << "ModelLoader::load(): Failed to open model file \"" << filename << "\"" << std::endl; return nullptr; } // Allocate file data buffer int filesize = file.tellg(); unsigned char* buffer = new unsigned char[filesize]; // Read file data into buffer file.seekg(0, file.beg); file.read(reinterpret_cast(&buffer[0]), filesize); unsigned char* bufferOffset = &buffer[0]; // Close file file.close(); // Allocate model data ModelData* modelData = new ModelData(); // Allocate material groups read32(&modelData->groupCount, &bufferOffset); modelData->groups = new MaterialGroup[modelData->groupCount]; // Read material groups (and calculate triangle count) std::uint32_t triangleCount = 0; for (std::size_t i = 0; i < modelData->groupCount; ++i) { MaterialGroup* group = &modelData->groups[i]; readString(&group->materialName, &bufferOffset); read32(&group->indexOffset, &bufferOffset); read32(&group->triangleCount, &bufferOffset); // Read bounds Vector3 min; Vector3 max; read32(&min.x, &bufferOffset); read32(&min.y, &bufferOffset); read32(&min.z, &bufferOffset); read32(&max.x, &bufferOffset); read32(&max.y, &bufferOffset); read32(&max.z, &bufferOffset); group->bounds.setMin(min); group->bounds.setMax(max); triangleCount += group->triangleCount; } // Read vertex format and count read32(&modelData->vertexFormat, &bufferOffset); read32(&modelData->vertexCount, &bufferOffset); // Read bounds Vector3 min; Vector3 max; read32(&min.x, &bufferOffset); read32(&min.y, &bufferOffset); read32(&min.z, &bufferOffset); read32(&max.x, &bufferOffset); read32(&max.y, &bufferOffset); read32(&max.z, &bufferOffset); modelData->bounds.setMin(min); modelData->bounds.setMax(max); // Calculate vertex size std::uint32_t vertexSize = 3 // Position + 3 // Normal + 2 * ((modelData->vertexFormat & UV) != 0) // UV + 4 * ((modelData->vertexFormat & TANGENT) != 0) // Tangent + 4 * ((modelData->vertexFormat & TANGENT) != 0) // Bitangent + 4 * ((modelData->vertexFormat & WEIGHTS) != 0) // Indices + 4 * ((modelData->vertexFormat & WEIGHTS) != 0); // Weights // Allocate vertex data modelData->vertexData = new float[modelData->vertexCount * vertexSize]; // Read vertex data float* vertexDataOffset = &modelData->vertexData[0]; for (std::size_t i = 0; i < modelData->vertexCount; ++i) { for (std::size_t j = 0; j < vertexSize; ++j) { read32(vertexDataOffset, &bufferOffset); ++vertexDataOffset; } } // Allocate index data std::uint32_t indexCount = triangleCount * 3; modelData->indexData = new std::uint32_t[indexCount]; // Read index data for (std::size_t i = 0; i < indexCount; ++i) { read32(&modelData->indexData[i], &bufferOffset); } // Free file data buffer delete[] buffer; GLuint vao; GLuint vbo; GLuint ibo; // Generate and bind VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); // Generate and bind VBO, then upload vertex data glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertexSize * modelData->vertexCount, modelData->vertexData, GL_STATIC_DRAW); // Setup vertex attribute arrays std::size_t attribOffset = 0; std::size_t attribSize = 0; // Vertex position attribute attribSize = 3; glEnableVertexAttribArray(EMERGENT_VERTEX_POSITION); glVertexAttribPointer(EMERGENT_VERTEX_POSITION, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; // Vertex normal attribute attribSize = 3; glEnableVertexAttribArray(EMERGENT_VERTEX_NORMAL); glVertexAttribPointer(EMERGENT_VERTEX_NORMAL, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; // Vertex UV attribute if ((modelData->vertexFormat & UV) != 0) { attribSize = 2; glEnableVertexAttribArray(EMERGENT_VERTEX_TEXCOORD); glVertexAttribPointer(EMERGENT_VERTEX_TEXCOORD, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; } // Vertex tangent and bitangent attributes if ((modelData->vertexFormat & TANGENT) != 0) { // Tangent attribSize = 4; glEnableVertexAttribArray(EMERGENT_VERTEX_TANGENT); glVertexAttribPointer(EMERGENT_VERTEX_TANGENT, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; // Bitangent attribSize = 4; glEnableVertexAttribArray(EMERGENT_VERTEX_BITANGENT); glVertexAttribPointer(EMERGENT_VERTEX_BITANGENT, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; } // Vertex indices and weights attributes if ((modelData->vertexFormat & TANGENT) != 0) { // Indices attribSize = 4; glEnableVertexAttribArray(EMERGENT_VERTEX_BONE_INDICES); glVertexAttribPointer(EMERGENT_VERTEX_BONE_INDICES, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; // Weights attribSize = 4; glEnableVertexAttribArray(EMERGENT_VERTEX_BONE_WEIGHTS); glVertexAttribPointer(EMERGENT_VERTEX_BONE_WEIGHTS, attribSize, GL_FLOAT, GL_FALSE, sizeof(float) * vertexSize, (char*)0 + attribOffset * sizeof(float)); attribOffset += attribSize; } // Generate and bind IBO, then upload index data glGenBuffers(1, &ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(std::uint32_t) * indexCount, modelData->indexData, GL_STATIC_DRAW); // Delete vertex and index data delete[] modelData->vertexData; delete[] modelData->indexData; // Allocate model Model* model = new Model(); model->setBounds(modelData->bounds); // Create model groups for (std::size_t i = 0; i < modelData->groupCount; ++i) { ModelLoader::MaterialGroup* modelDataGroup = &modelData->groups[i]; // Allocate model group Model::Group* modelGroup = new Model::Group(); // Set model group name modelGroup->name = modelDataGroup->materialName; // Load material std::string materialFilename = std::string("data/materials/") + modelDataGroup->materialName + std::string(".mtl"); if (materialLoader != nullptr) { modelGroup->material = materialLoader->load(materialFilename); if (!modelGroup->material) { std::cerr << "ModelLoader::load(): Failed to load material file \"" << materialFilename << "\" for model file \"" << filename << "\"" << std::endl; } } else { modelGroup->material = nullptr; std::cerr << "ModelLoader::load(): No valid material loader, material file \"" << materialFilename << "\" not loaded" << std::endl; } // Setup model group geometry modelGroup->indexOffset = modelDataGroup->indexOffset; modelGroup->triangleCount = modelDataGroup->triangleCount; modelGroup->bounds = modelDataGroup->bounds; // Add model group to model model->addGroup(modelGroup); } // Delete model data groups delete[] modelData->groups; // Delete model data delete modelData; return model; } void ModelLoader::setMaterialLoader(MaterialLoader* materialLoader) { this->materialLoader = materialLoader; }