/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef MATERIAL_LOADER_HPP #define MATERIAL_LOADER_HPP #include #include "materials.hpp" class MaterialLoader { public: MaterialLoader(); ~MaterialLoader(); void unload(); PhysicalMaterial* load(const std::string& filename); private: Texture* loadTexture(const std::string& filename); std::map textureCache; std::map materialCache; }; #endif // MATERIAL_LOADER_HPP