/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_SHADER_HPP
#define ANTKEEPER_SHADER_HPP
#include
#include
enum class shader_type;
class shader_program;
class shader
{
public:
shader(shader_type type, const std::string& source);
~shader();
shader(const shader&) = delete;
shader& operator=(const shader&) = delete;
shader_type get_type() const;
private:
friend class shader_program;
std::string get_info_log() const;
unsigned int gl_shader_id;
shader_type type;
};
inline shader_type shader::get_type() const
{
return type;
}
#endif // ANTKEEPER_SHADER_HPP