/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "point-light.hpp"
#include "math/interpolation.hpp"
namespace scene {
point_light::point_light():
attenuation(float3{1, 0, 0}, math::lerp)
{}
void point_light::set_attenuation(const float3& attenuation)
{
this->attenuation[1] = attenuation;
}
void point_light::update_tweens()
{
light::update_tweens();
attenuation.update();
}
} // namespace scene