/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef GAME_STATE_HPP #define GAME_STATE_HPP class Game; /** * Abstract base class for game states. */ class GameState { public: GameState(Game* game); virtual ~GameState(); // Run once when the state is initially entered virtual void enter() = 0; // Run continually while the state is valid virtual void execute() = 0; // Run once when the state is exited virtual void exit() = 0; protected: Game* game; }; #endif // GAME_STATE_HPP