/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP #define ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP #include "game/systems/updatable-system.hpp" #include #include #include "game/components/atmosphere-component.hpp" #include /** * Updates variables related to atmospheric scattering. */ class atmosphere_system: public updatable_system { public: explicit atmosphere_system(entity::registry& registry); ~atmosphere_system(); virtual void update(double t, double dt); /** * Sets the wavelengths of red, green, and blue light. * * @param wavelengths Vector containing the wavelengths of red (x), green (y), and blue (z) light, in meters. */ void set_rgb_wavelengths(const double3& wavelengths); void set_sky_pass(::render::sky_pass* pass); /** * Sets the entity ID of the active atmosphere. * * @param entity_id Entity ID of the active atmosphere. */ void set_active_atmosphere(entity::id entity_id); private: void update_atmosphere(entity::id entity_id); void update_sky_pass(); void on_atmosphere_construct(entity::registry& registry, entity::id entity_id); void on_atmosphere_update(entity::registry& registry, entity::id entity_id); void on_atmosphere_destroy(entity::registry& registry, entity::id entity_id); entity::id active_atmosphere_eid; double3 rgb_wavelengths; double3 rgb_ozone_cross_sections; ::atmosphere_component* atmosphere_component; ::render::sky_pass* sky_pass; }; #endif // ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP