/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP
#define ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP
#include "game/systems/updatable-system.hpp"
#include
#include
#include "game/components/atmosphere-component.hpp"
#include
/**
* Updates variables related to atmospheric scattering.
*/
class atmosphere_system:
public updatable_system
{
public:
explicit atmosphere_system(entity::registry& registry);
~atmosphere_system();
virtual void update(double t, double dt);
/**
* Sets the wavelengths of red, green, and blue light.
*
* @param wavelengths Vector containing the wavelengths of red (x), green (y), and blue (z) light, in meters.
*/
void set_rgb_wavelengths(const double3& wavelengths);
void set_sky_pass(::render::sky_pass* pass);
/**
* Sets the entity ID of the active atmosphere.
*
* @param entity_id Entity ID of the active atmosphere.
*/
void set_active_atmosphere(entity::id entity_id);
private:
void update_atmosphere(entity::id entity_id);
void update_sky_pass();
void on_atmosphere_construct(entity::registry& registry, entity::id entity_id);
void on_atmosphere_update(entity::registry& registry, entity::id entity_id);
void on_atmosphere_destroy(entity::registry& registry, entity::id entity_id);
entity::id active_atmosphere_eid;
double3 rgb_wavelengths;
double3 rgb_ozone_cross_sections;
::atmosphere_component* atmosphere_component;
::render::sky_pass* sky_pass;
};
#endif // ANTKEEPER_GAME_ATMOSPHERE_SYSTEM_HPP