/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include #include #include namespace gl { static constexpr GLenum buffer_usage_lut[] = { GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_COPY }; vertex_buffer::vertex_buffer(buffer_usage usage, std::size_t size, std::span data): m_usage{usage}, m_size{size} { if (!data.empty()) { // Bounds check if (data.size() < size) { throw std::out_of_range("Vertex buffer creation operation exceeded data bounds."); } } const GLenum gl_usage = buffer_usage_lut[static_cast(m_usage)]; glGenBuffers(1, &gl_buffer_id); glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id); glBufferData(GL_ARRAY_BUFFER, static_cast(m_size), data.empty() ? nullptr : data.data(), gl_usage); } vertex_buffer::vertex_buffer(): vertex_buffer(buffer_usage::static_draw, 0) {} vertex_buffer::~vertex_buffer() { glDeleteBuffers(1, &gl_buffer_id); } void vertex_buffer::repurpose(buffer_usage usage, std::size_t size, std::span data) { if (!data.empty()) { // Bounds check if (data.size() < size) { throw std::out_of_range("Vertex buffer resize operation exceeded data bounds."); } } m_usage = usage; m_size = size; const GLenum gl_usage = buffer_usage_lut[static_cast(m_usage)]; glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id); glBufferData(GL_ARRAY_BUFFER, static_cast(m_size), data.empty() ? nullptr : data.data(), gl_usage); } void vertex_buffer::repurpose(buffer_usage usage, std::span data) { repurpose(usage, m_size, data); } void vertex_buffer::resize(std::size_t size, std::span data) { repurpose(m_usage, size, data); } void vertex_buffer::write(std::span data, std::size_t offset) { // Ignore empty write operations if (data.empty()) { return; } // Bounds check if (offset + data.size() > m_size) { throw std::out_of_range("Vertex buffer write operation exceeded buffer bounds."); } glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id); glBufferSubData(GL_ARRAY_BUFFER, static_cast(offset), static_cast(data.size()), data.data()); } void vertex_buffer::read(std::span data, std::size_t offset) const { // Abort empty read operations if (data.empty()) { return; } // Bounds check if (offset + data.size() > m_size) { throw std::out_of_range("Vertex buffer read operation exceeded buffer bounds."); } glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id); glGetBufferSubData(GL_ARRAY_BUFFER, static_cast(offset), static_cast(data.size()), data.data()); } void vertex_buffer::copy(const vertex_buffer& read_buffer, std::size_t copy_size, std::size_t read_offset, std::size_t write_offset) { // Bounds check if (read_offset + copy_size > read_buffer.m_size) { throw std::out_of_range("Vertex buffer copy operation exceeded read buffer bounds."); } if (write_offset + copy_size > m_size) { throw std::out_of_range("Vertex buffer copy operation exceeded write buffer bounds."); } glBindBuffer(GL_COPY_READ_BUFFER, read_buffer.gl_buffer_id); glBindBuffer(GL_COPY_WRITE_BUFFER, gl_buffer_id); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, static_cast(read_offset), static_cast(write_offset), static_cast(copy_size)); } } // namespace gl