/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef TITLE_STATE_HPP #define TITLE_STATE_HPP #include "../application-state.hpp" #include "../ui/ui.hpp" #include "../game/ant.hpp" #include "../game/colony.hpp" #include using namespace Emergent; /** * Displays the title screen. */ class TitleState: public ApplicationState, public WindowObserver, public MouseButtonObserver { public: TitleState(Application* application); virtual ~TitleState(); virtual void enter(); virtual void execute(); virtual void exit(); virtual void windowClosed(); virtual void windowResized(int width, int height); virtual void mouseButtonPressed(int button, int x, int y); virtual void mouseButtonReleased(int button, int x, int y); private: float stateTime; bool fadeIn; bool fadeOut; bool dragging; bool wasDragging; Vector3 dragStart; Quaternion dragStartRotation; int substate; Colony colony; Ant* ant; Navmesh navmesh; }; #endif // TITLE_STATE_HPP