/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef PHEROMONE_HPP #define PHEROMONE_HPP #include using namespace Emergent; class Pheromone { public: void setPosition(const Vector3& position); void setStrength(float strength); const Vector3& getPosition() const; float getStrength() const; float getRadius() const; float getRadiusSquared() const; float getAttenuatedStrength(const Vector3& position) const; private: Vector3 position; float strength; float radius; float radiusSquared; }; inline void Pheromone::setPosition(const Vector3& position) { this->position = position; } inline const Vector3& Pheromone::getPosition() const { return position; } inline float Pheromone::getStrength() const { return strength; } inline float Pheromone::getRadius() const { return radius; } inline float Pheromone::getRadiusSquared() const { return radiusSquared; } #endif // PHEROMONE_HPP