/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "scene/light.hpp" #include "math/interpolation.hpp" namespace scene { light::light(): bounds(get_translation(), 0.0f), color(float3{1.0f, 1.0f, 1.0f}, math::lerp), intensity(1.0f, math::lerp), scaled_color(float3{1.0f, 1.0f, 1.0f}, math::lerp) {} void light::set_color(const float3& color) { this->color[1] = color; scaled_color[1] = color * intensity[1]; } void light::set_intensity(float intensity) { this->intensity[1] = intensity; scaled_color[1] = color[1] * intensity; } void light::update_tweens() { object_base::update_tweens(); color.update(); intensity.update(); scaled_color.update(); } void light::transformed() { bounds = sphere_type(get_translation(), 0.0f); } } // namespace scene