/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "mapper.hpp" #include "mouse.hpp" #include "event/event-dispatcher.hpp" namespace input { mapper::mapper(): event_dispatcher(nullptr), control(nullptr), callback(nullptr), enabled(false) {} mapper::~mapper() { set_event_dispatcher(nullptr); } void mapper::set_event_dispatcher(::event_dispatcher* event_dispatcher) { if (this->event_dispatcher) { this->event_dispatcher->unsubscribe(this); this->event_dispatcher->unsubscribe(this); this->event_dispatcher->unsubscribe(this); this->event_dispatcher->unsubscribe(this); this->event_dispatcher->unsubscribe(this); this->event_dispatcher->unsubscribe(this); } this->event_dispatcher = event_dispatcher; if (event_dispatcher) { event_dispatcher->subscribe(this); event_dispatcher->subscribe(this); event_dispatcher->subscribe(this); event_dispatcher->subscribe(this); event_dispatcher->subscribe(this); event_dispatcher->subscribe(this); } } void mapper::set_control(input::control* control) { this->control = control; } void mapper::set_callback(std::function callback) { this->callback = callback; } void mapper::set_enabled(bool enabled) { this->enabled = enabled; } void mapper::handle_event(const key_pressed_event& event) { if (!is_enabled() || !callback) { return; } callback(key_mapping(control, event.keyboard, event.scancode)); } void mapper::handle_event(const mouse_moved_event& event) { if (!is_enabled() || !callback) { return; } if (event.dx != 0) { mouse_motion_axis axis = (event.dx < 0) ? mouse_motion_axis::negative_x : mouse_motion_axis::positive_x; callback(mouse_motion_mapping(control, event.mouse, axis)); } if (event.dy != 0) { mouse_motion_axis axis = (event.dy < 0) ? mouse_motion_axis::negative_y : mouse_motion_axis::positive_y; callback(mouse_motion_mapping(control, event.mouse, axis)); } } void mapper::handle_event(const mouse_button_pressed_event& event) { if (!is_enabled() || !callback) { return; } callback(mouse_button_mapping(control, event.mouse, event.button)); } void mapper::handle_event(const mouse_wheel_scrolled_event& event) { if (!is_enabled() || !callback) { return; } if (event.x != 0) { mouse_wheel_axis axis = (event.x < 0) ? mouse_wheel_axis::negative_x : mouse_wheel_axis::positive_x; callback(mouse_wheel_mapping(control, event.mouse, axis)); } if (event.y != 0) { mouse_wheel_axis axis = (event.y < 0) ? mouse_wheel_axis::negative_y : mouse_wheel_axis::positive_y; callback(mouse_wheel_mapping(control, event.mouse, axis)); } } void mapper::handle_event(const game_controller_button_pressed_event& event) { if (!is_enabled() || !callback) { return; } callback(game_controller_button_mapping(control, event.controller, event.button)); } void mapper::handle_event(const game_controller_axis_moved_event& event) { if (!is_enabled() || !callback) { return; } callback(game_controller_axis_mapping(control, event.controller, event.axis, (event.value < 0.0f))); } } // namespace input