/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "control.hpp" namespace input { control::control(): deadzone(0.0f), current_value(0.0f), previous_value(0.0f), reset(false), activated_callback(nullptr), deactivated_callback(nullptr), value_changed_callback(nullptr), callbacks_enabled(true) {} control::~control() {} void control::update() { // Perform callbacks, if enabled if (callbacks_enabled) { if (activated_callback) { if (is_active() && !was_active()) { activated_callback(); } } if (deactivated_callback) { if (!is_active() && was_active()) { deactivated_callback(); } } if (value_changed_callback) { if (current_value != previous_value) { if (is_active() || was_active()) { value_changed_callback(current_value); } } } } // Update previous value previous_value = current_value; // Reset temporary values if (reset) { current_value = 0.0f; reset = false; } } void control::set_current_value(float value) { current_value = value; reset = false; } void control::set_temporary_value(float value) { current_value = value; reset = true; } void control::set_deadzone(float value) { deadzone = value; } void control::set_activated_callback(std::function callback) { this->activated_callback = callback; } void control::set_deactivated_callback(std::function callback) { this->deactivated_callback = callback; } void control::set_value_changed_callback(std::function callback) { this->value_changed_callback = callback; } } // namespace input