/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "blackbody.hpp" #include namespace ast { /// Transforms colors from CIE XYZ to linear RGB static constexpr double3x3 xyz_to_rgb = { 3.2404542, -0.9692660, 0.0556434, -1.5371385, 1.8760108, -0.2040259, -0.4985314, 0.0415560, 1.0572252 }; double3 blackbody(double t) { // Approximate the Planckian locus in CIE 1960 UCS color space (Krystek's algorithm) double tt = t * t; double u = (0.860117757 + 1.54118254e-4 * t + 1.28641212e-7 * tt) / (1.0 + 8.42420235e-4 * t + 7.08145163e-7 * tt); double v = (0.317398726 + 4.22806245e-5 * t + 4.20481691e-8 * tt) / (1.0 - 2.89741816e-5 * t + 1.61456053e-7 * tt); // CIE 1960 UCS -> CIE xyY, Y = 1 double2 xyy = double2{3.0 * u, 2.0 * v} / (2.0 * u - 8.0 * v + 4.0); // CIE xyY -> CIE XYZ double3 xyz = {xyy.x / xyy.y, 1.0, (1.0 - xyy.x - xyy.y) / xyy.y}; // CIE XYZ -> linear RGB double3 rgb = xyz_to_rgb * xyz; // Normalize RGB to preserve chromaticity return rgb / std::max(rgb.x, std::max(rgb.y, rgb.z)); } } // namespace ast