/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_CAMERA_RIG_HPP #define ANTKEEPER_CAMERA_RIG_HPP #include "math/quaternion-type.hpp" #include "math/transform-type.hpp" #include "utility/fundamental-types.hpp" class camera; /** * Abstract base class for camera rigs which control the movement of cameras. */ class camera_rig { public: typedef math::quaternion quaternion_type; typedef math::transform transform_type; camera_rig(); /** * Updates the rig. * * @param dt Delta time. */ virtual void update(float dt) = 0; /** * Attaches a camera to the rig. * * @param camera Camera to attach. */ void attach(::camera* camera); /** * Detaches the camera from the rig. */ void detach(); /** * Returns the attached camera. */ const ::camera* get_camera() const; const float3& get_translation() const; const quaternion_type& get_rotation() const; const float3& get_forward() const; const float3& get_right() const; const float3& get_up() const; protected: /** * Updates the transform of the camera */ void update_transform(const transform_type& transform); void update_projection(float fov, float aspect_ratio, float clip_near, float clip_far); void update_projection(float clip_left, float clip_right, float clip_bottom, float clip_top, float clip_near, float clip_far); private: camera* camera; transform_type transform; float3 forward; float3 right; float3 up; }; inline const camera* camera_rig::get_camera() const { return camera; } inline const float3& camera_rig::get_translation() const { return transform.translation; } inline const typename camera_rig::quaternion_type& camera_rig::get_rotation() const { return transform.rotation; } inline const float3& camera_rig::get_forward() const { return forward; } inline const float3& camera_rig::get_right() const { return right; } inline const float3& camera_rig::get_up() const { return up; } #endif // ANTKEEPER_CAMERA_RIG_HPP