/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_COLLECTION_MENU_STATE_HPP
#define ANTKEEPER_COLLECTION_MENU_STATE_HPP
#include "game/states/game-state.hpp"
#include
#include
#include
#include
#include
#include
class collection_menu_state: public game_state
{
public:
explicit collection_menu_state(::game& ctx);
virtual ~collection_menu_state();
private:
void resize_box();
std::shared_ptr selection_material;
scene::billboard selection_billboard;
animation selection_snap_animation;
std::shared_ptr box_material;
scene::billboard box_billboard;
std::shared_ptr mouse_moved_subscription;
std::shared_ptr mouse_button_pressed_subscription;
std::shared_ptr window_resized_subscription;
geom::rectangle box_bounds;
int row_count;
int column_count;
int selected_row;
int selected_column;
float selection_size;
};
#endif // ANTKEEPER_COLLECTION_MENU_STATE_HPP