/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_PASS_HPP #define ANTKEEPER_RENDER_PASS_HPP #include "gl/rasterizer.hpp" #include "gl/framebuffer.hpp" #include "renderer/context.hpp" #include "renderer/queue.hpp" /** * */ class render_pass { public: render_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer); virtual ~render_pass(); virtual void render(const render::context& ctx, render::queue& queue) const = 0; void set_enabled(bool enabled); bool is_enabled() const; protected: gl::rasterizer* rasterizer; const gl::framebuffer* framebuffer; private: bool enabled; }; inline bool render_pass::is_enabled() const { return enabled; } #endif // ANTKEEPER_RENDER_PASS_HPP