/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_RENDER_CONTEXT_HPP
#define ANTKEEPER_RENDER_CONTEXT_HPP
#include
#include
#include
namespace scene
{
class camera;
class collection;
class object_base;
}
namespace render {
/**
* Context of a renderer.
*/
struct context
{
/// Pointer to the camera.
const scene::camera* camera;
/// Collection of scene objects being rendered.
scene::collection* collection;
/// Current time, in seconds.
float t;
/// Timestep, in seconds.
float dt;
/// Subframe interpolation factor.
float alpha;
/// Objects visible to the active camera.
std::vector objects;
/// Render operations generated by visible objects.
std::vector operations;
};
} // namespace render
#endif // ANTKEEPER_RENDER_CONTEXT_HPP