/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see .
*/
#ifndef TITLE_STATE_HPP
#define TITLE_STATE_HPP
#include "../application-state.hpp"
#include "../ui/ui.hpp"
#include "../game/ant.hpp"
#include
using namespace Emergent;
/**
* Displays the title screen.
*/
class TitleState: public ApplicationState, public WindowObserver, public MouseButtonObserver
{
public:
TitleState(Application* application);
virtual ~TitleState();
virtual void enter();
virtual void execute();
virtual void exit();
virtual void windowClosed();
virtual void windowResized(int width, int height);
virtual void mouseButtonPressed(int button, int x, int y);
virtual void mouseButtonReleased(int button, int x, int y);
private:
float stateTime;
bool fadeIn;
bool fadeOut;
bool dragging;
bool wasDragging;
Vector3 dragStart;
Quaternion dragStartRotation;
int substate;
Colony colony;
Ant* ant;
Navmesh navmesh;
};
#endif // TITLE_STATE_HPP