/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GAME_GRAPHICS_HPP
#define ANTKEEPER_GAME_GRAPHICS_HPP
#include "game/game.hpp"
#include
namespace graphics {
void create_framebuffers(::game& ctx);
void destroy_framebuffers(::game& ctx);
void change_render_resolution(::game& ctx, float scale);
void save_screenshot(::game& ctx);
void toggle_bloom(::game& ctx, bool enabled);
void select_anti_aliasing_method(::game& ctx, render::anti_aliasing_method method);
} // namespace graphics
#endif // ANTKEEPER_GAME_GRAPHICS_HPP