/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GL_TEXTURE_1D_HPP
#define ANTKEEPER_GL_TEXTURE_1D_HPP
#include
namespace gl {
/**
* A 1D texture which can be uploaded to shaders via shader inputs.
*/
class texture_1d: public texture
{
public:
/// @copydoc texture::texture(std::uint16_t, gl::pixel_type, gl::pixel_format, gl::color_space, const void*)
texture_1d(std::uint16_t width, gl::pixel_type type = gl::pixel_type::uint_8, gl::pixel_format format = gl::pixel_format::rgba, gl::color_space color_space = gl::color_space::linear, const void* data = nullptr);
/// Destructs a 1D texture.
virtual ~texture_1d();
/// @copydoc texture::resize(std::uint16_t, gl::pixel_type, gl::pixel_format, gl::color_space, const void*)
virtual void resize(std::uint16_t width, gl::pixel_type type, gl::pixel_format format, gl::color_space color_space, const void* data);
/// @copydoc texture::set_wrapping(gl::texture_wrapping)
virtual void set_wrapping(gl::texture_wrapping wrap_s);
};
} // namespace gl
#endif // ANTKEEPER_GL_TEXTURE_1D_HPP