/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_SCENE_SPOT_LIGHT_HPP
#define ANTKEEPER_SCENE_SPOT_LIGHT_HPP
#include
#include
#include
namespace scene {
/**
* Directional cone light source.
*/
class spot_light: public light
{
public:
/// Returns light_type::spot.
[[nodiscard]] inline light_type get_light_type() const noexcept override
{
return light_type::spot;
}
/**
* Sets the luminous power of the spot light.
*
* @param luminous_power Luminous power, in *lm*.
*/
inline void set_luminous_power(const math::vector& luminous_power) noexcept
{
m_luminous_power = luminous_power;
}
/// Returns the luminous power of the spot light, in *lm*.
[[nodiscard]] inline const math::vector& get_luminous_power() const noexcept
{
return m_luminous_power;
}
/**
* Sets the spot light cutoff angles.
*
* @param cutoff Vector containing the inner and outer cutoff angles, as x and y, respectively.
*/
void set_cutoff(const math::vector& cutoff);
/// Returns the direction vector.
[[nodiscard]] inline const math::vector& get_direction() const noexcept
{
return m_direction;
}
/// Returns the spot light cutoff angles.
[[nodiscard]] inline const math::vector& get_cutoff() const noexcept
{
return m_cutoff;
}
/// Returns the cosine of the spot light cutoff angles.
[[nodiscard]] inline const math::vector& get_cosine_cutoff() const noexcept
{
return m_cosine_cutoff;
}
private:
void transformed() override;
math::vector m_luminous_power{0.0f, 0.0f, 0.0f};
math::vector m_direction{0.0f, 0.0f, -1.0f};
math::vector m_cutoff{math::pi, math::pi};
math::vector m_cosine_cutoff{-1.0f, -1.0f};
};
} // namespace scene
#endif // ANTKEEPER_SCENE_SPOT_LIGHT_HPP